Welcome to my 3D Portfolio,

Most of the work consists of game-ready models and textures, both realistic and stylized for UE/ Unity,

Software: Blender, Maya, Cinema 4D, ZBrush, and Substance Painter/Designer.

3D WORK

Realistic Work

Blender, Substance Painter, Unreal

  • This is a game-ready asset, modeled and UV unwrapped in Blender, with textures created in Substance Painter.

Stove

Maya, Zbrush, Substance Painter, Unreal

  • A standard PBR workflow game-ready asset, modeled and retopologized low-poly in Maya, with sculpting high-poly in ZBrush, and textures created in Substance Painter. Real-time rendered in Unreal for low-poly version.

Axe

Substance Designer

  • A procedural material for a game swamp terrain, created using Substance Desginer.

SD Swamp Texture

Stylized & Low-Poly Work

Maya, ZBrush, Photoshop, Unreal

  • The grass is created using hand-painted 2D textures and custom shaders to achieve natural wind movement. Stylized colors are achieved through world-coordinate texture mapping. Using Foliage system with the grass.

  • The rocks were created by modeling the base shapes in Maya and then sculpting the details in ZBrush.

Anime-style Grassland Environment

Unreal, Cinema 4D

  • This project is an attempt to try the modeling workflow in Cinema 4D. All materials were created and real-time rendered in UE.

Low-Poly Hamburger Modeling

Blender

  • All tasks, like modeling, texturing, and rendering, were completed in Blender.

  • Cloth and physics simulations were utilized for the pillows and bed sheets.

  • Designed based on my real-life room.

Low-Poly Room

Maya, Unreal

  • Collaborated with other artists to modify the NPR shader and did set dressing for better visuals.

Stylized Game Environment

Technical Art

Maya, Unreal

  • Created materials, set dressing, and lighting for the shot.

  • Rigged the models and keyframed the animations.

Robot

Hoodie Design & Simulation

Marverlous Designer

Procedual Terrain Generation

Unity

  • C# Script Controls Octaves Noises, Color, Heights for Vertex Painting.

Facial Capture

Unreal, Live Link, Me as Caputure Actor, Voice by LMM

Grass Interaction

Unreal Shader