Welcome to my 3D Portfolio,
Most of the work consists of game-ready models and textures, both realistic and stylized for UE/ Unity,
Software: Blender, Maya, Cinema 4D, ZBrush, and Substance Painter/Designer.
3D WORK
Realistic Work
Blender, Substance Painter, Unreal
This is a game-ready asset, modeled and UV unwrapped in Blender, with textures created in Substance Painter.
Stove
Maya, Zbrush, Substance Painter, Unreal
A standard PBR workflow game-ready asset, modeled and retopologized low-poly in Maya, with sculpting high-poly in ZBrush, and textures created in Substance Painter. Real-time rendered in Unreal for low-poly version.
Axe
Substance Designer
A procedural material for a game swamp terrain, created using Substance Desginer.
SD Swamp Texture
Stylized & Low-Poly Work
Maya, ZBrush, Photoshop, Unreal
The grass is created using hand-painted 2D textures and custom shaders to achieve natural wind movement. Stylized colors are achieved through world-coordinate texture mapping. Using Foliage system with the grass.
The rocks were created by modeling the base shapes in Maya and then sculpting the details in ZBrush.
Anime-style Grassland Environment
Unreal, Cinema 4D
This project is an attempt to try the modeling workflow in Cinema 4D. All materials were created and real-time rendered in UE.
Low-Poly Hamburger Modeling
Blender
All tasks, like modeling, texturing, and rendering, were completed in Blender.
Cloth and physics simulations were utilized for the pillows and bed sheets.
Designed based on my real-life room.
Low-Poly Room
Maya, Unreal
Collaborated with other artists to modify the NPR shader and did set dressing for better visuals.
Stylized Game Environment
Technical Art
Maya, Unreal
Created materials, set dressing, and lighting for the shot.
Rigged the models and keyframed the animations.
Robot
Hoodie Design & Simulation
Marverlous Designer
Procedual Terrain Generation
Unity
C# Script Controls Octaves Noises, Color, Heights for Vertex Painting.
Facial Capture
Unreal, Live Link, Me as Caputure Actor, Voice by LMM
Grass Interaction
Unreal Shader